Chase Ratchford Osborne . drawler@gmail.com 
(310) 962-0925
www.drawler.blogspot.com

Concept Design . Illustration . Storyboarding . Fabrication

Laguna College of Art and Design . Instructor, Entertainment Design (September 2018 - Present) mentor BFA students on concept design and visual development.

Doug Aitken Workshop . Fabrication Shop Master (November 2018 - April 2019)
assist in concept and design of art works to be fabricated. Fabricate and install large scale artworks and maintain gallery space. purchase and inventory shop supplies.

Goon Studios . Creative Director  (July 2012 - October 2018)
Assembled and led a team of developers that create games and specialize in Unity 3D. Oversaw relations with vendors, implemented platform strategy and lead the team as Creative Director. We have released four games on Android and iOS. These include Dueling Blades, Mech Conquest, Boogey Boy, and Monster vs. Sheep. Currently, Goon studios is working on Dustwun, an action adventure survival game for PC and consoles.

My primary role as Creative Director is to determine the high concept and visual style of games for Goon studios. At Goon Studios everyone is a game designer, I would lead design meetings after the high concept was established to document game features and user stories. After creating design documents and during prototyping I would also act as an Art Director and Concept Artist. As an Art Director I worked with our producer to set milestones,
create style guides, create visual design documents and manage outside talent. As the Concept artist I would generate drawings and paintings to hand off to Goon Studios in house artist and outside contractors.

Titmouse . Prop Designer  (September 2011 - December 2012)
I designed some really cool items for the animated TV series Motor City.

Lucky Kat Productions . Concept Artist / Graphic artist  (March 2011 - July 2012) 
At Lucky Kat I was able to help build their online Kat world by participating in high concept game design meetings, designing characters, backgrounds, items and game elements in Adobe Flash. I also had the opportunity to storyboard and layout scenes for an animated special featuring Retro Bill, as part of the team I also participated script readings and green screen production.

Rock Out Apps . Concept Artist  (April 2011 - January 2012)
I created all the conceptual art and final production art for Slippery Seal, a game about being a seal and not getting eaten by sharks.

The Walt Disney Company . Concept Artist  (November 2010 - September 2011)
I was fortunate to have the opportunity to be part of the "Blue Sky Think Tank" a small agile team at Disney consumer products that was tasked with creating new intellectual properties as well as expanding on existing Intellectual properties by developing products and services and pitching high concepts to various department heads within Disney consumer products. I acted as a Multifaceted Artist on the team creating conceptual drawing during meetings, final illustrations, storyboards and participated in pitching presentations directly to department heads.

Papaya Studio . Concept Artist  (January 2009 - November 2010)
As a Concept Artist at Papaya studios I had the opportunity to work on some really cool games with a lot of game industry veterans. My primary role was drawing and painting characters, environments and objects to be modeled in 3d. I got to contribute to four shipped titles at Papaya Studio Ben Ten Ultimate Alien, Ben Ten Vilgax Attacks, Cars Mania and Toy Story Mania. I also had the opportunity to storyboard all the cinematics for both Ben Ten games and participated in creation of high concept art for pitches to illustrate game play mechanics to outside clients.

Art Center College of Design . BFA, Illustration and Entertainment Art  (2005 - 2009, 2019)
creating artwork to accompany stories in books, newspapers and magazines. It now means so much more. It is about telling stories, conveying ideas and creating imagery for an array of commercial and social impact projects. Illustration’s unique ability to define social, political and cultural ideas makes it an ideal solution for an unparalleled scope of creative and communications projects.